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The experience of playing with a Paladin in WoW
The first thing to learn about World of Warcraft Classic versus Retail is these are two different games which wow gold happen to share the exact same graphical assets and a frequent engine. The experience of playing with a Paladin in WoW Classic is entirely different from the experience of enjoying WoW Retail. Retail is more polished, quicker, and grindy, but has a difficulty curve that is different. Classic is slower and requires grinding, but could feel more rewarding.
In both cases, my Paladin starts the game with a couple of capabilities. In Classic, Paladins use what’s known as the Seal/Judgement system. Your attack affects. I will subsequently cast Judgement a goal to inflict extra damage, but that consumes the Seal (which must be re-cast and costs mana).
In Retail, I have a quick melee assault, Crusader Strike, on a long cooldown. Judgment still is present in Retail, however it is not linked to any attack and doesn’t need that another ability is refreshed by me once I use it.
Favors Retail. Casting Crusader Strike and watching the animation play is viscerally more interesting than SoR. SoR adds damage, when it triggers but it doesn’t play with with a different attack cartoon. The circulation of combat is different between the 2 games. Mobs die so fast, there’s no substantive skill or plan necessary to bargain with them.
In Classic, you begin with the Light healing spell along with the game expects you to use it. It becomes evident that the course is designed around the notion that you will heal during combat. Animals have far fewer hitpoints and kill speed in Retail is quicker than it’s in Classic. It may take 15-60 minutes to kill a single creature in Classic, particularly if it’s 3-4 levels greater than you. In Retail, this is impossible — all creatures are the exact same amount unless you enter a zone you are. You do get a cure and you will rarely use it.